Wednesday, August 29, 2012

Boon Breaks Down Injustice - Gauges and Origin of Name

Source: Digital Trends

Can you explain how the fighting mechanics work?

"The gauges on the bottom of the screen are unique to every character, which is something that is really great about this game. Each character uses these meters in a different way. They build up what you can do with the meters and the function of the button that uses the meter is totally different. For Wonder Woman, it changes fighting styles. For Grundy, it’s a whole bunch of grapple moves. This creates a completely different kind of feeling game for each character and their uniqueness with how you play, how the characters interact with the environment, etc. It makes the fighting experience different based on who you’re fighting as."

 Where did the title Injustice come from?

"It’s a play on the word “Justice League.” Normally [the] Justice League is a band of good heroes, and we’re asking the question, “What would happen if these heroes went bad?” The idea of our heroes going bad and the reasons they’re fighting is going to be revealed over the next few months, but the basic concept is that they are going bad and this is what would happen in that scenario."

 How has the technology progressed from the last Mortal Kombat to this game?

"We’re always making advancements in our graphics engine. This game has much more dynamic lighting in terms of the environments and the characters. It’s a lot more detailed than what we had with the last Mortal Kombat game. In addition, we have a faster rendering engine, so we can put more out on the screen than 60 frames a second. We have a great memory manager that lets us have multiple arenas. You can knock someone from one arena into the next. It’s a lot of steps forward since Mortal Kombat and we’re kind reaping the benefits from these advances in Injustice."