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| Giggles Character (warp9gaming) |
Dungeon Hunters: Alliance (PSN)
Character/Class:
- Wizard (ability points used mostly for passives, initial level ice beam and fireball used as regular attack)
- Connecting online for mulit-player experience was flawless each time
- Game can be purchased at PSN store for 10 dollars, then DL full on (2) additional PS3s
- Gameplay was smooth, with slightly above average graphics, very similar to PS2 Gauntlet series, but with better camera control
- Default difficulty level was slightly above average, hard enough to make it fun, but beatable without headaches
- Map hints were great, it was hard to get lost, and progression was channeled to keep you on course
- Looting experience was minimal, nothing visually impressive until the very end of the game
- Gear bonuses were extremely general, no class or build specific equipment to look for
- Limited class choices (warrior, assassin, wizard)
- Ability triggers did rollover smooth, making it difficult to perform combos quickly
- Ability leveling gave minimal gains, and the abilities in general were not impressive
- Loading time between zones was horrible, sometimes up to a full minute
- Auto-equip feature did not seem to work properly, not sure why
- Extremely limited content, which is understood for a PSN download, but even considered, below average
Recommendation:
I do not recommend purchasing this game for the solo experience. You can probably find a hundred titles, if not more, and some even from the PS2 console, that would be a wiser investment. The game lacks content, in many areas, and nothing throughout the 20 hours it took to beat the campaign was impressive. The looting experience was below average, which is the main aspect for the genre, as well was the class selection and ability building. At this point, you may be wondering how it almost cracked the halfway mark on my overall scoring, so let me explain. Finding online multi-player campaign games in this genre was mainly restricted to the PC platform until recently. Since the crossover, which started after the birth of Xbox 360 in 2005, game developers have struggled to find the proper chemistry needed to take a mulit-player dungeon smasher (like Gauntlet: Seven Sorrows) online with co-op campaign capabilities, including account specific character building. This game successfully does just that, and although limited, provides a very reliable and enjoyable connection while online. If you are within a group of gamers, and you are desperate to find a game within it's genre that can be played online (with up to 4 people at once), here is your title. It is cheap, can be shared on (2) additional PS3s after purchase, and will provide at least 20 hours of game-play on the default difficulty. This is not a great game by any stretch, but the online experience it provides within the genre is greatly lacking in the industry today, and earns just about an average overall score from me because of it.
